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Devlog
Daedalus Maze
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Devlog
MOJO Updates and Final Report
July 01, 2022
by
dimartino2331
At the start of this week I focused on implementing several updates, particularly to the mirror puzzle section and the Daedalus' Room section, suggested by testers or made according to their reactions...
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After MOJO refactoring
July 01, 2022
by
susmonteiro
This week I've been working on refactoring section 2 puzzles based on the feedback received from the MOJO. Some puzzles were considered too hard in general and others had some specific parts that were...
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Updates after MOJO
July 01, 2022
by
pedroparedesbranco
This week I've been figuring out ways to guarantee that the game is played the correct way by actually solving the puzzles and not just brute force it to the end without solving them...
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Updates
June 30, 2022
by
antanfil
Making puzzle difficulty a little easier so it's a more fluid gameplay...
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Sound Effects
June 25, 2022
by
antanfil
Added background sound and sound effects to game...
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Final main, pause and options menus with all features working
June 24, 2022
by
pedroparedesbranco
Updated the menu layouts, also the load, options, restart and cheats features are all implemented...
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Game Soundtrack
June 23, 2022
by
susmonteiro
This week I have been working on the game soundtrack. The idea is for the music not to stand out too much, so it will be slow, calm and semi-monotonous. It should have between 5-10 minutes so that the...
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Daedalus' Diary for 2 Players
June 23, 2022
by
dimartino2331
1
This week I worked on implementing a new version of Daedalus' Diary that needs the participation of 2 players to be read, designing and implementing the players' conversations with each of the 3 sphin...
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Reset puzzle and cheat keys
June 17, 2022
by
pedroparedesbranco
This week I have been working on implementing the options that we will have in pause menu, more specifically on the reset puzzle button that will move the player to the beginning of the puzzle that he...
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Section 3 moving walls
June 17, 2022
by
susmonteiro
This week I have been working on choosing the place for the moving walls and triggers for the third section of the maze. I leave you with the final idea, to be implemented. Also, after some feedback,...
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Daedalus' Diary entries
June 16, 2022
by
dimartino2331
This week I worked on writing 13 entries for Daedalus' diary, recounting from his exile from Athens to the first sacrifice to the Minotaur, and on remodelling Daedalus' Room so that the first sight of...
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Section 1
June 11, 2022
by
antanfil
Puzzles in section 1 almost finished, just a few minor details missing...
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Main Menu
June 10, 2022
by
pedroparedesbranco
Working on the main menu, pause menu and options to change the speed of movement and rotation of the players...
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Section 3 puzzle implementation
June 10, 2022
by
susmonteiro
The puzzles for the section 3 for both players are implemented. The only thing missing now are the NPCs, which will add some things to the puzzles, and to make some walls move when something is trigge...
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4th Maze Section and Daedalus' Room
June 09, 2022
by
dimartino2331
This week I've been working on making the last maze section solvable by players and creating the setting for the last two puzzles and the way out of the maze. As shown in the images, at the start of t...
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Maze sections
June 03, 2022
by
pedroparedesbranco
Implementation of the maze sections...
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Camara fix
June 03, 2022
by
antanfil
1
Fixing camera issues and starting to implement first maze section...
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NPCs and Dialogues
June 03, 2022
by
dimartino2331
This week I worked on writing the dialogues for all 12 NPCs, as well as deciding in which sections of the maze they would be, which player would have access to them, and if for which puzzles they woul...
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Week 3, SplitScreen Player Interaction
June 02, 2022
by
dimartino2331
This week I've been working with António Branco on merging the animations implemented with the split screen and movement. With the new split screen I then had to adjust the NPC interactions to the pl...
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Maze scheme
June 02, 2022
by
susmonteiro
After our last meeting, I was assigned the task of drawing the full maze of our game, divided into the 4 sections. Here it is the scheme so that each one of us can then start implementing their own se...
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Week 2, Player and NPC Interaction
June 01, 2022
by
dimartino2331
This week I worked on implementing the interaction between players and NPCs. In the context of our game, the players will take a passive role in the dialogue. In the video shared, we can see a playabl...
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Week 2, Backstory cut scene art
May 29, 2022
by
dimartino2331
While working on the backstory cutscene with Susana, we created more concept art to accompany the telling of the narrative. Here we can see the white bull, mentioned several times in the telling of th...
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Maze built and environment
May 28, 2022
by
susmonteiro
I finally built the whole maze prototype so I started to add some environment props, which you can see in the first 3 pictures. However, I noticed that adding this kind of props makes the maze recogni...
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Second week, Backstory Character Concepts
May 28, 2022
by
susmonteiro
I have been implementing the backstory prototype with Mafalda. These are some draws for the characters that appear in the backstory. We can see Poseidon (blue) and King Minos (purple)...
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Joining components
May 27, 2022
by
antanfil
Incorporating the characters with their cameras and split screen into the created maze...
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First Maze, First Person
May 26, 2022
by
susmonteiro
I created a bit of our first maze. I think there has to be more space between the walls (would love to read opinions on this). Regarding the player, it is first person and for now it cannot move, just...
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First split screen implementation
May 26, 2022
by
pedroparedesbranco
I implemented a split screen for the movement of the two players, but I am not to sure if the position of the camera is the best in terms of height and distance from the player. What do you think?...
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Animated 3D Characters Unity
May 26, 2022
by
dimartino2331
#animations, #3D models, #unity
Imported materials and 3D models created previously to Unity. Animated characters with "breathing idle", "walking", "terrified" and "nervous" from Mixamo. Created a movement script for player in order...
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First Week, Game Art
May 26, 2022
by
susmonteiro
This is the concept for our game logo (the first image) and for our Minotaur (the second image). Probably missing some other characters for the initial backstory. Regarding developments in the game, I...
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3D Character Model
May 26, 2022
by
dimartino2331
#Lowpoly, #3D Model, #Characters
Created lowpoly 3D models for characters or npcs, lightly based on previous concept art. Models can be imported as assets to a unity project, but loose all colour and are still not animated...
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Concept Character Art
May 26, 2022
by
dimartino2331
#characters, #concept art
Some concept ideas for the two main characters of the game, or some of the NPCs. The characters' clothes are based on ancient greek clothing to fit with the game's theme and time. The characters thems...
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