Section 3 moving walls
Daedalus Maze » Devlog
![](https://img.itch.zone/aW1nLzkyMjExMjIuanBn/x200/5P%2FACJ.jpg)
![](https://img.itch.zone/aW1nLzkyMjExMjEuanBn/x200/3AFbXO.jpg)
![](https://img.itch.zone/aW1nLzkyMjExMjAuanBn/x200/OKOpV8.jpg)
![](https://img.itch.zone/aW1nLzkyMjExMTkuanBn/x200/yVKmxI.jpg)
![](https://img.itch.zone/aW1nLzkyMjExMDkucG5n/x200/svtI1W.png)
![](https://img.itch.zone/aW1nLzkyMjExMDgucG5n/x200/cll%2FcP.png)
This week I have been working on choosing the place for the moving walls and triggers for the third section of the maze. I leave you with the final idea, to be implemented.
Also, after some feedback, I changed one of the puzzles a bit to make it easier. You can also see some pictures for the puzzle with the new changes
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More posts
- MOJO Updates and Final ReportJul 01, 2022
- After MOJO refactoringJul 01, 2022
- Updates after MOJOJul 01, 2022
- UpdatesJun 30, 2022
- Sound EffectsJun 25, 2022
- Final main, pause and options menus with all features workingJun 24, 2022
- Game SoundtrackJun 23, 2022
- Daedalus' Diary for 2 PlayersJun 23, 2022
- Reset puzzle and cheat keysJun 17, 2022
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