Week 3, SplitScreen Player Interaction


This week I've been working with António Branco on merging the animations implemented with the split screen and movement. 

With the new split screen I then had to adjust the NPC interactions to the players that are in fact starting them, as shown in the image. Since both players will not have the chance to see and interact with the same NPCs, I did not have to contemplate that situation (for now). 

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