NPCs and Dialogues
Daedalus Maze » Devlog
This week I worked on writing the dialogues for all 12 NPCs, as well as deciding in which sections of the maze they would be, which player would have access to them, and if for which puzzles they would give clues about (or not).
The dialogue for some of them was kept pretty childish (as they are supposed to be children), with the intuit of transmitting the wrongness of their situation by having most of them innocent and unaware of the nature of their sacrifice.
My next step will be to implement all of them in Unity.
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More posts
- MOJO Updates and Final ReportJul 01, 2022
- After MOJO refactoringJul 01, 2022
- Updates after MOJOJul 01, 2022
- UpdatesJun 30, 2022
- Sound EffectsJun 25, 2022
- Final main, pause and options menus with all features workingJun 24, 2022
- Game SoundtrackJun 23, 2022
- Daedalus' Diary for 2 PlayersJun 23, 2022
- Reset puzzle and cheat keysJun 17, 2022
- Section 3 moving wallsJun 17, 2022
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