NPCs and Dialogues


This week I worked on writing the dialogues for all 12 NPCs, as well as deciding in which sections of the maze they would be, which player would have access to them, and if for which puzzles they would give clues about (or not).

The dialogue for some of them was kept pretty childish (as they are supposed to be children), with the intuit of  transmitting the wrongness of their situation by having most of them innocent and unaware of the nature of their sacrifice.

My next step will be to implement all of them in Unity.

Get Daedalus Maze

Leave a comment

Log in with itch.io to leave a comment.