Week 2, Player and NPC Interaction
Daedalus Maze » Devlog
This week I worked on implementing the interaction between players and NPCs. In the context of our game, the players will take a passive role in the dialogue.
In the video shared, we can see a playable character interacting with three different NPCs, each with his own dialogue progression. The player has the option to exit the conversation by either moving away from the NPC or following through the dialogue until the end. The only inputs used in this implementation were the movement keys and "R".
The progress of an example interaction can also be seen in the storyboard, that also provides an example of meaningful information being given in that context.
Get Daedalus Maze
Daedalus Maze
More posts
- MOJO Updates and Final ReportJul 01, 2022
- After MOJO refactoringJul 01, 2022
- Updates after MOJOJul 01, 2022
- UpdatesJun 30, 2022
- Sound EffectsJun 25, 2022
- Final main, pause and options menus with all features workingJun 24, 2022
- Game SoundtrackJun 23, 2022
- Daedalus' Diary for 2 PlayersJun 23, 2022
- Reset puzzle and cheat keysJun 17, 2022
- Section 3 moving wallsJun 17, 2022
Leave a comment
Log in with itch.io to leave a comment.